hover animation preload
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Metal Gear Solid 4
by fie in


Metal Gear Solid 4: Guns of the Patriots (メタルギア・ソリッド4・ガンズ・オブ・ザ・パトリオッツ Metaru Gia Soriddo Fō Ganzu Obu Za Patoriottsu?) is a stealth action video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008, ten years after the release of Metal Gear Solid and twenty years after the North American release of Metal Gear.
Guns of the Patriots received widespread critical acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game is "technically flawless". The game has been a financial driving force for Konami, helping the Metal Gear franchise reach 5 million units in the financial year of 2009.






In MGS4, players assume the role of Solid Snake, utilizing stealth, CQC and traditional combat techniques.The overhead camera of earlier Metal Gear games has been replaced by a third person and over the shoulder camera for aiming a weapon, with an optional first person view.
A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking and reading an adult magazine.
Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface, decreasing the probability of Snake being noticed. The Solid Eye device highlights items and enemies, and can operate in a night vision and a binocular mode. It also offers a baseline map, which indicates the location of nearby units.The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.
Metal Gear Mk.II, later substituted by Mk.III, offers codec functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment.Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate "Act", although the player is not able to utilize its capabilities during this time.
Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Also, Drebin would purchase items from the player at a discounted price.
The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.



Comments (0)

Yakuza 3
by fie in

Yakuza 3 is a gritty, free-roaming adventure game that thrusts you fist-first into the Japanese underworld. But while it preaches violence to bend you to its will, it rewards players who uphold the hierarchical bonds of its namesake organisation. The juicy soap opera story, striking visuals, and kooky Japanese humour will suck you in, and though the game stumbles with some combat quirks, the abundance of peripheral activities will allow you to lose yourself in the city and will have you heading back to belt out one more karaoke tune long after the credits roll on the main story. The story picks up a year after the events of the second game, and you reprise the role of Kazuma Kiryu, Yakuza and former fourth chairman of the Tojo Clan. After leaving the criminal world seeking a life less bloody, you establish an orphanage in Okinawa and play foster father to a handful of local children. In this role you do all the things parents do--confront school bullies, navigate the treacherous waters of teen dating advice, and extol the value of money. It's these seemingly banal exchanges peppering the storyline that reinforce the importance of family and represent the tradition and moral code of the Yakuza that Kazuma is witnessing being thrown by the wayside by gangsters seeking money and power.



When the land the orphanage is built on becomes embroiled in a turf war between politicians and local crime groups, you do the thing you know best--find the problem and punch people in the face. Taking control of a local Yakuza family, you set about unravelling the web of intrigue surrounding who is responsible for the assassination attempt on the Tojo chairman, Daigo Dojima. Optional lengthy recap videos and written character dossiers about the first two Yakuza games are included on the disc, so while first-timers may struggle a little initially, you can quickly get up to speed on who people are and where they fit into the fray. Regardless of whether or not you watch the cheat sheet videos, by the end, and as a result of choices made by those around you and allegiances you form and break, there's a genuine emotional connection with the game's characters even without requiring you to understand the bulky story backlog of the series.
Leaving the sleepy Okinawan town of Ryukyugai and your orphans behind, you return to your old Kamurocho stomping grounds in search of the shooter but end up in the middle of raging gang wars and power struggles. Peeling back the layers and working your way through street-level thugs up to the men dishing out the orders, you tussle with your own morality, but shelve peaceful outcomes for bloody beatings in the name of the familial code. You can only get so much info from verbal interrogation of suspects, so you do most of your sleuthing with your fists. Besting an opponent in a one-on-one fight is enough to get him to spill the beans, and you move on to finding your next target further up the food chain. You don't ever get given a choice to choose between pleasant and pummel, but you're rewarded with experience points for completing the objective. As Kazuma battles rivals old and new, he attempts to right his wrongs by taking Ryukyugai wannabe Yakuza Rikiya under his wing and shielding from the harsh reality of playing alongside the big boys in Tokyo.
Comments (0)